Azure gaming backend scale-out patterns for cross-play titles
Best practices for scaling multiplayer backends on Azure for PC and Xbox.
Best practices for scaling multiplayer backends on Azure for PC and Xbox.
How do you ship Agility SDK DLLs without breaking older Windows installs?
Modules cut our compile times but IntelliSense lag increased. Tradeoffs?
Sharing our internal checklist for PC Game Pass technical certification.
We moved our launcher to native AOT. Startup time improved 40 percent.
SmartScreen flagged our Steam build even with EV cert. Resolution steps?
For a 50k CCU title, is PlayFab still the default or roll your own?
WinUI 3 vs Electron for a PC game launcher. Performance comparison inside.
Publisher wants Windows build on Deck. Lessons from our port attempt.
MSIX packaging pitfalls for Unreal Engine 5 Windows builds.
Anchor persistence across sessions on WMR headsets.
Does Game Mode still help on Intel 14th gen for simulation titles?
Cut 800MB off our Windows player build with these IL2CPP settings.
Automating dedicated server deploys with PS7 remoting.
Mapping DualSense features on Windows through GDK input APIs.
Our AKS layout for live service PC games.
Testing our x64 game on Snapdragon X Elite. Results inside.
Lightweight alternative to full Visual Studio for UE C++ on laptop.
What indies should know before integrating EAC on Steam PC.
Speech and language APIs for rapid NPC dialogue iteration.